![]() ![]() The project is aimed at reducing barriers to entry, enabling everyone to build mixed reality applications and contribute back to the community as we all grow. With MRTK version 2, you can speed up your application development for Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and many other VR/AR devices. MRTK provides a cross-platform input system, foundational components, and common building blocks for spatial interactions. MRTK for Unity is an open-source, cross-platform development kit designed to make it easy to build amazing mixed reality applications. ![]() The easiest way to get your Unity project set up for mixed reality is with the Mixed Reality Toolkit (MRTK). If you're starting a new project, we recommend installing Unity 2020 instead and using the Mixed Reality OpenXR plugin. While the Windows XR plugin is functional on Unity 2019, it's not recommended because this plugin is not compatible with Azure Spatial Anchors on Unity 2019. If you're still on Unity 2019 or earlier, Microsoft recommends using the Legacy Built-in XR support. Using this plugin in Unity 2019 is not compatible with Azure Spatial Anchors. Azure Remote Rendering: version 1.0.15 or later. ![]() Azure Spatial Anchors: version 2.10 or later.Universal Render Pipeline (URP): version 10.5.1 or later.If you use the following packages in your project, you will need to ensure that you use at least the minimum versions listed below: ![]() Mixed Reality OpenXR plugin: version 1.0.0 or later.Unity OpenXR plugin: version 1.2 or later.The instructions in this page will set you up with the core Unity OpenXR packages required to deploy HoloLens 2 or Windows Mixed Reality apps: Latest Unity 2020.3 LTS: version 2020.3.8f1 or later.Latest tools for HoloLens 2 development.This enables you to write raycasting code once that then spans HoloLens 2 and ARCore/ARKit phones and tablets. The Mixed Reality OpenXR plugin fully supports AR Foundation 4.0, providing ARPlaneManager and ARRaycastManager implementations. As new features are developed in the future, they will only be included in the Mixed Reality OpenXR plugin going forward. The Mixed Reality OpenXR plugin is Microsoft's recommendation for Unity 2020 LTS or later. ![]()
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